Creating Gobo Textures
In addition to the gobo images available in the pre-defined commercial gobo projection libraries, any square image can be converted into a gobo projection texture.
QuickTime and RenderWorks must be installed in order to create gobo textures.
Most image-based textures are automatically compressed when imported into VectorWorks. Imported JPEG files retain the original JPEG data; all other image files are compressed using lossless PNG format.
To create a gobo texture:
1.
Select Modify > Convert > Create Gobo Texture.
The Create Gobo Texture dialog box opens.
 
Enter a name for this texture
Edits the gobo texture transparency settings at creation. Once an image has been selected (as described in the following steps), the Edit Texture dialog box opens for editing texture transparency settings.
For more information on editing textures, see Editing Textures and Shaders.
2.
Click OK.
If a resource with an image is already present in the file, the Choose Image dialog box opens.
 
Imports a new image. Click OK and proceed to Step 3.
Reuse an Image from Another Resource
3.
4.
If Edit Texture was selected in Step 1, the Edit Texture dialog box opens. Select the desired options and click OK. Click OK again to close the Create Gobo Texture dialog box.
The texture resource is created and is listed in the Resource Browser.
5.
Associate a defined texture with an instrument by entering the texture name in the Gobo 1 or Gobo 2 field of a selected instrument’s Object Info palette, and specify the Gobo Rotation, if any.
A texture can be saved in the default resources file, located in Libraries\Defaults\Lighting Instruments - Gobos\Gobo Textures.vwx. Import the texture into the default file, or save a new default file within the folder.

Visualizing the Lighting Design : Inserting Gobo Projections : Creating Gobo Textures

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