In addition to the gobo images available in the pre-defined commercial gobo projection libraries, any square image can be converted into a gobo projection texture.Most image-based textures are automatically compressed when imported into VectorWorks. Imported JPEG files retain the original JPEG data; all other image files are compressed using lossless PNG format.
1. Select Modify > Convert > Create Gobo Texture.
Enter a name for this texture Edits the gobo texture transparency settings at creation. Once an image has been selected (as described in the following steps), the Edit Texture dialog box opens for editing texture transparency settings.
2. Click OK.
Imports a new image. Click OK and proceed to Step 3. Reuse an Image from Another Resource Reuses a previously imported image; select the resource that contains the image. Click OK and proceed to Step 4.
3.
4. If Edit Texture was selected in Step 1, the Edit Texture dialog box opens. Select the desired options and click OK. Click OK again to close the Create Gobo Texture dialog box.
5. Associate a defined texture with an instrument by entering the texture name in the Gobo 1 or Gobo 2 field of a selected instrument’s Object Info palette, and specify the Gobo Rotation, if any.A texture can be saved in the default resources file, located in Libraries\Defaults\Lighting Instruments - Gobos\Gobo Textures.vwx. Import the texture into the default file, or save a new default file within the folder.
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